Contemporary works or outlets of political satire, are mainly represented by late night TV shows such as “The Colbert Report” rather than a magazine or newspaper. We wanted to bring back to life influential pieces of political satire such as “A Modest Proposal” or “The Animal Farm” and use them as sources of inspiration to critique the state of global politics today. Satire has the functional capacity to illuminate aspects of social reality that are otherwise unnoticed, and this is what we wanted to achieve with this project. Showcase the absurdity that sometimes characterizes the state of global politics.
The aim of the project is for the players to “play” with modern politics and challenge their perception of things they hear on the news every day. The game works with caricatures cards and caption cards and the players get to choose the caption cards that will accompany the caricature cards. The caricatures are modern politics from all around the word in order for everyone to understand the meaning, while the cards have a political related meaning which is more general in order to match every caricature.
The creative project we created, titled “Power Fragmentation” is a Dada-inspired comical collage art board that explores the progression of psychological ruin of the mind of an undemocratic leader in a therapy session. With the use of fragmented text, surreal unison of cut-out images from magazines, and absurd humor, this creative piece serves as a critique of historically established power structures and the role that paranoia plays in the subjects' lives. In the conceptual therapy session, we take advantage of what is a traditionally serious setting and make it the center stage for exposing an undemocratic ruler losing their mind.
Polyphonic music is one of the most distinctive and ancient musical forms in Europe with Balkans having a very rich tradition of it, especially in rural and mountainous regions. With lyrics created from people based on their everyday life, and orally passed down through generations, Balkan polyphony is a window to Balkans’ history and identity. This project attempts to open this window and allow people to experience this rich tradition of Balkan identity themselves, by interacting with a visual map and watching videos of polyphonic song performances from different places in Balkan countries.
The work to be presented is a card game inspired by encryption and cybersecurity. The players are given a card with an encrypted word, the cypher used to encrypt it and how many points the players get if they decode it. The first team or player to decrypt the word with the help of the cypher key sheet wins the points. The motivation behind the project is that students can understand encryption and cybersecurity while also promoting teamwork and competition.
For my creative project in the Digital Citizenship course I created a painting called “Lost in the World of IoT”. This painting depicts a woman plummeting in a void of various IoT devices. This composition depicts the notion that gadgets, whose initial aim was to aid us, have fully integrated themselves into our lives – an epitome of a digital ecosystem. The proximity of the devices to the woman bestows a feeling of entrapment while the lack of color on the woman (contrasted with the vivid gadgets) further exasperates the idea of absolute disorientation.
This multimedia painting, “Would You Connect Me Please?”, created for the Digital Citizenship course on Internet Of Things (Iot), uses as a metaphor, cables, wires, CDs, vinyls, wood, sticks, string, and flowers to contrast the crowded chaos of IoT connectivity with the empty calm of the pre‑digital world. It illustrates how real‑time data, automation, and health tracking boost efficiency and problem solving yet threaten attention, memory, mental health, and genuine social interaction. Drawing on research into digital addiction, privacy, and critical thinking, the work challenges viewers to question where convenience ends and intrusion begins, urging us to set boundaries that safeguard autonomy and cognitive well‑being.
Smile Booth is an application designed to encourage users to smile. It detects the smile of users in real time using AI and counts the smile over 10 seconds; then rewards users for recording their smile. For days that users may not feel using camera, it offers a creative feature to draw a smile and write a positive sentence. Smile Booth also includes a fun page with two giftbox - One relives a joke and the other a fun fact. On the Callander page, it shows the days of the month and the number of smiles that users recorded. It is simple to use, user friendly, and made to spread positivity.
This project is a card game based on cybersecurity. The cards represent different cyberattacks and their role in the game matches their corresponding cyberattack. In total, the game is played with a deck of 15 cards and 8 different roles. The goal of this game is the meaningful and interactive engagement of the players with certain concepts of cybersecurity, specifically the function of various common cyberattacks. The roles are, password attack, antivirus, the worm, ransomware attack, trojan horse, DDoS attack, phishing attack, and sensitive data. The players must utilize these cards to either obtain and keep the sensitive data card until the end of the game, or make their opponents discard it and lose.
This project, My Screaming – Music to Your Ears, shifts to protest art to expose the brutality of industrial animal farming and challenge anthropocentric hierarchies. Through a soundscape processed in Audacity, familiar farm sounds gradually transform into unsettling, manipulated recordings of slaughterhouses, prompting listeners to reconsider human superiority and animal consciousness. Inspired by Teresa Margolles’ subtle protest art, the audio culminates in a supermarket setting, reflecting society’s desensitization. The project urges listeners to empathize with non-human suffering and reflect on their complicity as consumers in an overconsuming, power-driven world.