A bunch of drawings will be presented, most made by me, but some made by my friends. Each drawing is a body that has been drawn to represent either a vague word such as “void” or “desert” or the bodily representation of an instrumental music track. All of the drawings were made either by stimuli given from me to my friends or words they gave to me, and I had to give them a body. It is a project made to challenge anthropocentrism and post-humanism, and examine how we as people perceive the world around us, including our own concepts.
For my creative project, “Fairy Tale or Reality?”, I decided to focus on the significant issue of animal testing in the make-up and beauty industry. The medium I decided to use is a video, which is a short-documentary synthesized by short-cuts from TikTok videos, a campaign from YouTube, Bright Eyes: End Cosmetics Testing on Animals (Lush, 2013), Voiceovers that I recorded as well as an interesting “interview” video of my friends on campus.
Anthropocentrism is the act of putting humans at the center of the world, and it can be seen in various media including horror. Anthropocentrism is dangerous as it can make us lose touch with nature. The goal of this project was to judge already existing horror media since they are always centered around the human experience. Using the form of pixel art and writing I created a horror concept of bodies that can act as a steppingstone for people that would like to expand on it using other media.
This game is designed as a manual to provide a mindful experience for young children with the company and guidance of their caregivers. There are five categories of different targeting exercises included in the game: mind breaks, relaxation techniques, yoga and breathing, positive task-focused thinking, and talking about feelings. All exercises will be presented in the form of cards allowing the child or the parent to select one that feels essential. The categories mentioned before have different goals, even though they all share the component of helping the child deal with anxiety.
The Acton Enigma is an Escape Room experienced in the form of a board game. You, the player, find in your hands the belongings of the late Acton Family—all of whom passed away over a decade ago under mysterious circumstances. Amongst those, a journal stands out: hints on how to navigate the Actons' items are carved on every page, signed by “M”. Who sent you the Actons' belongings? Who is the self-named M? Only you can bring the pieces together and answer the burning question: what really happened to the Actons?
My creative project was inspired by our class visit to the Schisto camp. This visit impacted me greatly and was one of the most valuable experiences I gained from the course. Motivated by heart-warming interactions with the children in the camp, I wanted to do something related to children and their environmental education as my creative project. Therefore, I decided to write two picture books for children, ages between four and eight, in which various SDGs are included. At the end of each book, there is a section titled “Let’s Learn”, where certain terms used in the story are explained, aiming to educate the children who would read the books.
This painting represents, a sustainable world on the top and a world with global warming, fires, with no care about the environment. The non-sustainable world is reaching for help from the ideal one and the sustainable one is reaching to help the crashed world. This painting wants to portray the urgency for raising awareness about the protection of our environment before it’s too late, while also showcasing with the reaching of the two hands the need to all work together in order to reach our Sustainability Development Goals and make earth a better place.
Four countries in Parallel Earth. An allegiance for the future. Their values: justice, sustainability, equity. Their Mission: TerraThrive, the Sustainable Futures Alliance. You are just a die-roll from the top. Do you have what it takes?
My project sheds a light on the brutality and destruction of active war scenes. The aim of the project is to bring attention to the unknown and forgotten wars that are still ongoing. This project aims to bridge my major (international relations) with environmental science, specifically the SDGs. In order to bridge the gap, the project informs on the SDG 16 (peace, justice and institutions). Through this project, I hope to move and motivate people in order to advocate for change.
Throughout the course, I had the chance to explore environmental studies and sustainability, focusing particularly on climate change. This led me to create a seven-minute video on the Social Dimension of Climate Crisis, exploring climate migration, food insecurity, increased inequalities, health issues, and economic impacts. Each topic is linked to Sustainable Development Goals (SDGs), illustrating their severity through examples like Tuvalu's climate-induced migration and the toll on rural livelihoods. The video highlights the need for collective action, urging viewers to realize the breadth of climate crisis's consequences and the urgency for global change.