The aim of the project is for the players to “play” with modern politics and challenge their perception of things they hear on the news every day. The game works with caricatures cards and caption cards and the players get to choose the caption cards that will accompany the caricature cards. The caricatures are modern politics from all around the word in order for everyone to understand the meaning, while the cards have a political related meaning which is more general in order to match every caricature.
The work to be presented is a card game inspired by encryption and cybersecurity. The players are given a card with an encrypted word, the cypher used to encrypt it and how many points the players get if they decode it. The first team or player to decrypt the word with the help of the cypher key sheet wins the points. The motivation behind the project is that students can understand encryption and cybersecurity while also promoting teamwork and competition.
This project is a card game based on cybersecurity. The cards represent different cyberattacks and their role in the game matches their corresponding cyberattack. In total, the game is played with a deck of 15 cards and 8 different roles. The goal of this game is the meaningful and interactive engagement of the players with certain concepts of cybersecurity, specifically the function of various common cyberattacks. The roles are, password attack, antivirus, the worm, ransomware attack, trojan horse, DDoS attack, phishing attack, and sensitive data. The players must utilize these cards to either obtain and keep the sensitive data card until the end of the game, or make their opponents discard it and lose.