"Flat of Fact" is a trivia card game where the players need to choose wether the statement of a card is true or false to get the card, the player with the most cards when the deck ends is declared the winner. The game has some true statements taken from academic and scientific sources, and some false ones that come from common misconceptions regarding the earths curvature and round nature. The overall scope of the project is to educate others on space, planets and the earth, but also inform them about false science that can be found across the web.
The project “Stuffed with Stigma” is a reimagined board game designed to challenge stereotypes around food and body image. Inspired by neuroscience and psychology related topics around hunger the game transforms the stigmatizing and fatphobic aspects of the original “Pop the Pig” into a learning experience promoting empathy and awareness. Players answer “fact versus fiction” cards which are science driven, confronting common misconceptions about nourishment and weight. Through interactive learning the game encourages more compassionate behavior around eating.
A board-game that has the basic aim to inform people about the 17 SDGs. You take the role of a representative of your SDG and your goal is to hit the goal before resources run out. Players compete against each other for resources located in the center of play.
I made a board game, where the objective is to rise through the ranks of power and ultimately “become a dictator”. I based this game on the board game “Snakes and Ladders”, where players roll the die to move along a numbered board, climbing ladders to advance faster and sliding down snakes that set them back. This is the main idea behind my game, except instead of ladders the board had satirical pictures and cartoons of famous dictators and leaders, and “idea lamps”, instead of snakes.
A board-game heavily inspired from Dungeons and Dragons in combination with the game Monopoly. Players pick their class and begin their adventure in a magical land of real estate, with their goal being becoming the single richest real estate agent of the land. They can challenge each other, NPCs and two final bosses.
The Acton Enigma is an Escape Room experienced in the form of a board game. You, the player, find in your hands the belongings of the late Acton Family—all of whom passed away over a decade ago under mysterious circumstances. Amongst those, a journal stands out: hints on how to navigate the Actons' items are carved on every page, signed by “M”. Who sent you the Actons' belongings? Who is the self-named M? Only you can bring the pieces together and answer the burning question: what really happened to the Actons?
Four countries in Parallel Earth. An allegiance for the future. Their values: justice, sustainability, equity. Their Mission: TerraThrive, the Sustainable Futures Alliance. You are just a die-roll from the top. Do you have what it takes?
"The Night Falls in Sarajevo" offers an immersive journey into Balkan intrigue, blending history with strategy in a Mafia-style game. Players assume roles from the infamous assassination of Archduke Franz Ferdinand, navigating identity, politics, and deception. Through covert alliances and strategic moves, they uncover the truth amidst geopolitical tensions and critically reflect on nationalist narratives and ethical dilemmas. Every move in this game not only echoes historical significance but also challenges players to navigate the complexities of identity and power in an entertaining and immersive manner.