"The Lenses of Our World" is a painting that depicts a not-so-distant future – a clash of imagination and reality – where the allure of a digital “heaven” paints over the physical world. My project uses biblical imagery of heaven and hell to question how devices like the Meta Ray-Ban Display glasses reshape our perception. Drawn in by the irresistible beauty of the AR world, I invite the audience to confront its corresponding reality: What will happen when digital perfection is more desirable than reality itself?
This podcast explores the intersection between music, cosmology and neuroscience. The discussion begins from the Pythagorean experiment regarding musical intervals, which revealed that harmony arises from numerical ratios between vibrating strings. Following this rationale, the concept of the “music of the spheres” emerged, proposing that celestial bodies move in a harmonious manner. Although this phenomenon is inaudible, it reflects the mathematical structure of the universe. Finally, the podcast transitions from the macrocosmic harmony of the universe to the microcosmic level of the human brain exploring the brain’s response to musical stimuli and their implementation in the context of modern neuroscience. By exploring this relationship, the podcast suggests that the experience of music unites human consciousness with the external harmony of the universe reinterpreting ancient philosophy with modern neuroscience. It is an effort to explore the continuous thread between ancient philosophy and neuroscience under the unifying principle of sound and harmony.
This study investigates the relationship between decentralized financial inclusion—proxied by cryptocurrency adoption—and crime rates across countries. Grounded in interdisciplinary theories from economics, criminology, and sociology, it examines whether emerging financial technologies serve as tools for economic empowerment or enablers of illicit activity. Using a panel dataset of 55 countries over six years (2019–2024), the analysis employs advanced econometric techniques. The results indicate that while cryptocurrency adoption exhibits a positive association with crime rates, the relationship is statistically insignificant, suggesting that macro-level effects of DeFi-related crime may remain limited during the observed period. Socio-economic factors reveal more robust relationships: higher unemployment rates are strongly associated with increased crime, while higher GDP per capita significantly reduces crime, supporting established criminological theories. Internet penetration and education show unexpected or statistically insignificant impacts, underscoring the complexity of crime dynamics in the digital age. While DeFi offers expanded financial access, it simultaneously poses new challenges for crime prevention and governance.
This creative project looks at food as a powerful symbol of cultural identity through filmed interviews with people from Ghanaian, Greek, and Filipino backgrounds. Using ideas from Pierre Bourdieu and Claude Lévi-Strauss, it explores how food expresses identity, preserves memories, and negotiates authenticity. Participants share their thoughts on heritage, migration, and what “authentic” food means in a globalized world. Across different contexts, common themes of pride, adaptation, and a sense of belonging appear. By focusing on personal stories, the project connects theory with storytelling, showing how everyday eating habits shape and reflect racial, ethnic, and national identities.
“What Do You Feel?”, is a card game created to address the emotional challenges faced by college students through humor, empathy, and emotional literacy. Inspired by therapeutic models such as Gefühlsmonster cards, the game prioritizes accessibility, introspection, and community over shock-based humor common in contemporary card games. Players have to respond to emotion based cards with scenario cards, after which a rotation “judge” attempts to guess which player submitted each response. Guessing correctly shows that “the judge” is aware of the struggles and anxieties of the rest of the players and this attribute is rewarded .Through these elements, the game constitutes an effort to foster meaningful social interaction emphasizing understanding over competition and prioritizing emotional awareness rather than dominance. Overall, the project highlights how thoughtful game design can transform games into tools for both entertainment and meaningful dialogue.
"Flat of Fact" is a trivia card game where the players need to choose wether the statement of a card is true or false to get the card, the player with the most cards when the deck ends is declared the winner. The game has some true statements taken from academic and scientific sources, and some false ones that come from common misconceptions regarding the earths curvature and round nature. The overall scope of the project is to educate others on space, planets and the earth, but also inform them about false science that can be found across the web.
"Unmourned Deaths" is a collage/painting showcasing issues such as animal abuse, environmental pollution, and exploitation. These issues are portrayed through a gravestone collage made from recycled household material and common waste that is known to be harmful to animals in the environment. The scope of this project is to raise awereness for the issues mentioned and create discussion regarding the deeper meaning of the unmourned deaths of animals in the farming industry and the enviroment.
Magical Misery Tour of India is a satirical performative piece that critiques the representation and consumption of poverty through the lens of tourism. By adopting the role of a tourist guide, the performance exposes the moral contradictions, epistemic violence, and power asymmetries involved in observing suffering from a position of privilege. Drawing on Spivak, Mbembe, Sontag, and Kincaid, the project interrogates who is allowed to speak for poverty and how spectatorship risks commodifying pain. The work challenges audiences to question whether witnessing suffering constitutes ethical engagement or detached consumption.
This project explores how a single image can communicate complex ideas of isolation, internal conflict, and contemporary life through science fiction and surrealism. Using Leonardo AI, I constructed a lunar landscape inspired by Interstellar (2014), Kay Sage’s surrealist architecture, Frederick Edwin Church’s Twilight in the Wilderness, and Bill Brandt’s symbolic photography. The image combines monumental concrete structures, a dramatic red sky, and a hidden human eye to reflect the psychological tension of existing in a hyper-connected yet isolating digital world. By blending cinematic, painterly, and photographic influences, this work examines how visual imagery can function as narrative, emotion, and meaning without relying on text.
Spectacle Bistro is a conceptual short film designed as a five-course tasting menu that critiques how poverty becomes aestheticized through a curated and consumable narrative. Each “course” corresponds to a theoretical problem, such as origins, representation, tourism, invisible labor, and absence, inviting viewers to reflect on their role as consumers of mediated suffering. Using fine dining as a metaphor, the project explores how poverty is reframed into something palatable for privileged audiences, particularly through media and tourism.